منابع مشابه
a new approach to credibility premium for zero-inflated poisson models for panel data
هدف اصلی از این تحقیق به دست آوردن و مقایسه حق بیمه باورمندی در مدل های شمارشی گزارش نشده برای داده های طولی می باشد. در این تحقیق حق بیمه های پبش گویی بر اساس توابع ضرر مربع خطا و نمایی محاسبه شده و با هم مقایسه می شود. تمایل به گرفتن پاداش و جایزه یکی از دلایل مهم برای گزارش ندادن تصادفات می باشد و افراد برای استفاده از تخفیف اغلب از گزارش تصادفات با هزینه پائین خودداری می کنند، در این تحقیق ...
15 صفحه اولComparing the Social Skills of Students Addicted to Computer Games with Normal Students
Background: This study aimed to investigate and compare the social skills of students addicted to computer games with normal students. The dependent variable in the present study is the social skills. Methods: The study population included all the students in the second grade of public secondary school in the city of Isfahan at the educational year of 2009-2010. The sample size included 564 stu...
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Space, vast lands and dungeons... It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s curiosity, and desire to explore unknown territory. When exploration ceases, the game comes to a stop ... For some time it has been clear to me that the importance of exploration has remained largely unexplored by game rese...
متن کاملComputer Games: A New Medium for Traditional Asian Art
Computer games are the result of the convergence of art and technology. In this paper, we explore the possibility using computer games as a medium for promoting Asian culture and art, and therefore asserting that it should be considered as an art form itself. To establish why computer games can be considered art, we take into account the major theories of art based on historical, institutional,...
متن کاملA Study of the Correlation between Computer Games and Adolescent Behavioral Problems
Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the co...
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ژورنال
عنوان ژورنال: Procedia - Social and Behavioral Sciences
سال: 2012
ISSN: 1877-0428
DOI: 10.1016/j.sbspro.2012.12.066